Voicesong Glossary

A guide to the magic, creatures, and artifacts of Blood Spoken. Spoiler-safe for Book 1.

Magic Systems

Voicesong

A rare, ancient form of magic where spoken words impose the speaker's will on reality.

Capabilities

  • +Commands: Single-word commands like 'Halt,' 'Sleep,' or 'Trip' that affect targets directly
  • +Unmaking: The ability to dissolve or destroy objects—even enchanted items—with a word
  • +Shielding: Protective barriers created through song or sustained vocalization
  • +Environmental Control: Shattering stone, creating passages, manipulating surroundings

Limitations

  • -Requires line of effect for the sound to reach targets
  • -Can be blocked by barriers, fire walls, or overwhelming ambient noise
  • -Extremely draining, especially for powerful effects
  • -The 'Unmake' command takes a piece of the caster themselves
  • -Less effective against Hollow Ones (they lack minds to command)

Shadow Weaving

Manipulation of shadows for stealth, illusion, and combat.

Capabilities

  • +Creating shadow duplicates to confuse opponents
  • +Wrapping shadow around blades for enhanced strikes
  • +Illusory terrain modifications (appearing pits, false walls)
  • +Short-range teleportation between shadows
  • +Stealth and concealment in darkness

Limitations

  • -Requires existing shadows to manipulate
  • -Bright light can dispel or weaken effects
  • -Illusions can be seen through by the perceptive

Blood Magic

Power drawn from the caster's own vitality. Used by the Ashblood Crows.

Capabilities

  • +Draws directly on the caster's life force
  • +Can create powerful offensive and defensive effects
  • +Often leaves visible marks or scarring

Limitations

  • -Damages the caster with each use
  • -Extended use can be fatal
  • -Considered taboo by many

Creatures & Entities

The Hollow Ones

Reanimated corpses controlled by the Hunger. Created from fighters who die in the arena.

Characteristics

  • Empty, black eyes—soulless voids where humanity once lived
  • Move with jerky, unnatural gait
  • Don't feel pain or fatigue
  • Can blend in as 'sleepers' until activated
  • Retain muscle memory from their living days

Weaknesses

  • !Must destroy the head to stop them permanently
  • !Cannot be commanded by normal Voicesong (no minds to compel)
  • !Disconnected from will when the binding is disrupted

The Hunger

An ancient, eternal entity of pure void that predates humanity—even the Shapers who built its prison.

Characteristics

  • Cannot be destroyed, only contained
  • Desires to consume all life, hope, and existence
  • Patient beyond human comprehension
  • Creates and controls the Hollow Ones
  • Connected to Voicesong through ancient binding

Weaknesses

  • !Imprisoned by the Shapers using songs of binding
  • !The urns in the Binding Hall each sing a concept that holds it
  • !Voicesong users may be able to reinforce or rebuild the binding

Artifacts

The Focus Crystal

A crystalline amplifier given to Eliana by Lady Holloway.

  • Significantly amplifies Voicesong power
  • Contains its own hunger/consciousness
  • Connected to the ancient Hunger entity
  • Can track the wearer's location
  • Both a gift and a leash

The Containment Urns

Twelve vessels in the Binding Hall that hold the Hunger at bay.

  • Each urn sings a concept: stillness, binding, forgetting...
  • Created by the Shapers before humans existed
  • One urn is broken—the binding weakens
  • Respond to Voicesong magic

This glossary covers Book 1 content only. More entries will be added as the series expands.

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